Participant observations24 at an exercise session for heart individuals as a way to discover extra about the patients' life and treatment. Field notes were taken. A workshop with a heart patient and also a nurse, the aim of which was to create concepts for prototypes. A focus group interview24 with 3 individuals to improved understand their everyday lives and go over some early suggestions. The interviews have been carried out by two on the authors, based on semistructured interview guides, lasted 45?0 minutes, and have been recorded.Improvement from the prototypeThe Teledialog study was authorized by the regional Ethical Committee (approval number fpsyg.2016.00135
20120051) in August 2012 and performed in accordance with the Helsinki Declaration.Primarily based on the user and context research too as a review on the literature, a prototype was created for tablets running the Android?(Google, Mountain View, CA) operating program. The application presents heart patients using a game-likeTable 1. Overview of your Individuals Who Participated inside the Study Patient number 1 two 3 4 five 6 7 eight 9 10 Sex Male Female Female Female Male Female Male Male Male Male Age group (years) 60?9 50?9 70?9 50?9 50?9 50?9 60?9 80?9 40?9 60?9 Teammate Spouse Spouse Son Spouse Spouse Other patient Spouse Member of project staff Other patient Spouse Diagnosis Myocardial infarction Myocardial infarction Myocardial infarction Arteriosclerosis, hypertension Myocardial infarction Myocardial infarction Myocardial infarction Myocardial infarction Myocardial infarction Arteriosclerosis, hypertension``THE HEART GAME''challenge each and every day. The game is made to be played by a two-person group: a patient and somebody close towards the patient which include a husband or wife. Just about every day for 2 weeks, the two ``players'' are Vadimezan manufacturer
presented with two challenges, 1 for each group member. They each and every must decide on and carry out among the challenges. The following day, two new challenges appear, and also the completion status in the challenges in the preceding day is saved. Some challenges have a hyperlink to an exercising or more info. Examples of challenges consist of eating a certain level of fruits or vegetables, going for any stroll, dancing, and competing together with your teammate in certain tasks. Selecting and finishing challenges award points, which accumulate on a weekly basis, to the users. Figures 1 and two show screenshots in the application. The application allows the patient and his or her teammate to view preceding challenges in conjunction with points earned, points for the week for every on the two players, a weekly progress bar, a leaderboard displaying the points earned by other teams playing the game, a graph comparing their team's score using the typical score for every day, and medals earned by finishing certain tasks, for example reaching a specific quantity of completed challenges. The application is developed to become utilized quickly right after discharge in the hospital and when the patient starts the rehabili-tation approach. While the application was designed and tested to run on both tablets and smartphones, the evaluation on the prototype was carried out only on tablets (Fig. three) for the sake of fpsyg.2015.00334
consistency. Ideally, the sufferers would use their own phones or tablets, but if this is not feasible, a viable op.